MonsterDB_tagMonsterDB=Grim Dawn Monster Database MonsterDB_tagMonsterDBPets=Grim Dawn Pet Database # buff types, e.g. "Permanent buffs: OFF" MonsterDB_tagBuffsPermanent=Permanent buffs: {%s0} MonsterDB_tagBuffsTemporary=Temporary buffs: {%s0} MonsterDB_tagBuffsProc=Proc buffs: {%s0} MonsterDB_tagBuffsOn={^G}ON{^E} MonsterDB_tagBuffsOff={^R}OFF{^E} MonsterDB_tagBuffsNone=None MonsterDB_tagGameVersion=Game version: MonsterDB_tagBuildVersion=Build version: MonsterDB_tagDifficulty=Difficulty: MonsterDB_tagMonsterLevel=Monster Level // Shattered Realm shard # MonsterDB_tagShardNumber=Shattered Realm Shard // Player level for pet db MonsterDB_tagPlayerLevel=Player Level MonsterDB_tagPetLevel=Pet Level MonsterDB_tagPetSummonSkillSource=Source MonsterDB_tagPetSummonSkillLevel=Summon skill level MonsterDB_tagPetSummonSkillCooldown=Summon skill cooldown MonsterDB_tagPetSummonSkillLimit=Summon limit MonsterDB_tagPetTypeRegular=Regular Pet MonsterDB_tagPetTypePlayerScaling=Player Scaling Pet MonsterDB_tagPetTypeCosmetic=Cosmetic Pet MonsterDB_tagPetSourceMastery=Mastery MonsterDB_tagPetSourceDevotion=Devotion MonsterDB_tagPetSourceEquipment=Equipment MonsterDB_tagPetSourceExtItemSet=Item Set MonsterDB_tagPetSourceExtPrefix=Prefix MonsterDB_tagPetSourceExtSuffix=Suffix MonsterDB_tagPetSourceExtConsumable=Consumable MonsterDB_tagPetSourceExtConstellation=Constellation MonsterDB_tagPetSourceExtSkill=Skill # "Select" button for item selection MonsterDB_tagPetSourceExtSelect=Select # skills tab MonsterDB_tagTabSkills=Skills MonsterDB_tagSkillInitialTimeout={^E}Initial use timeout:{^H} {%s0} MonsterDB_tagSkillUseDelay={^E}Delay until next use:{^H} {%s0} MonsterDB_tagSkillChanceToUse={^E}Chance to use after delay:{^H} {%d0}% MonsterDB_tagSkillRange={^E}Range:{^H} {%s0} MonsterDB_tagSkillRangeShort=Short MonsterDB_tagSkillRangeMedium=Medium MonsterDB_tagSkillRangeLong=Long MonsterDB_tagSkillNoData=None MonsterDB_tagSkillNightBuff={^O}Active only during night MonsterDB_tagSkillAutoAttack={^O}Auto attack MonsterDB_tagSkillCastOnSpawn={^O}Cast on spawn MonsterDB_tagSkillCastOnDeath={^O}Cast on death MonsterDB_tagSkillGroupAttack=Attacks MonsterDB_tagSkillGroupBuffs=Buffs MonsterDB_tagSkillGroupHealOthers=Heal allies MonsterDB_tagSkillGroupOnSpawn=On spawn MonsterDB_tagSkillGroupOnDeath=On death MonsterDB_tagSkillGroupPassive=Passives # Usage: "Spawn: Wind Devil" MonsterDB_tagSkillSpawn={^E}Spawn:{^H} # Usage: "10 Seconds Spawn interval" MonsterDB_tagSkillSpawnInterval= {%s0} {^E}Spawn Interval{^H} # Usage: "Number of spawns: 2-4" MonsterDB_tagSkillNumberOfSpawns={^E}Number of Spawns:{^H} {%s0} # spawn locations tab MonsterDB_tagTabSpawnLocations=Spawn locations MonsterDB_tagShowOnTheMap=Show on the map # shown if monster can't appear on its own, but instead spawned by someone else (as a pet, n-th phase etc.) # Usage: "Spawned by: Avatar of Mogdrogen" MonsterDB_tagSpawnedBy=Spawned by: # loot tab MonsterDB_tagTabNotableLoot=Notable loot MonsterDB_tagLootMonsterLevel=Monster Level {%s} MonsterDB_tagLootItemLevel=Level {%s} MonsterDB_tagLootNone=None MonsterDB_tagLootHeader1=Loot and its drop chances depend on monster level. MonsterDB_tagLootHeader2=Loot tables change at the following monster levels: # monster list MonsterDB_tagListHeaderName=Name MonsterDB_tagListHeaderRace=Race MonsterDB_tagListHeaderType=Type MonsterDB_tagListHeaderPetType=Type # pet source (e.g. equipment, mastery, devotion) MonsterDB_tagListHeaderPetSource=Source MonsterDB_tagMonsterTypeCommon=Common MonsterDB_tagMonsterTypeChampion=Champion MonsterDB_tagMonsterTypeHero=Hero MonsterDB_tagMonsterTypeBoss=Boss MonsterDB_tagMonsterTypeNemesis=Nemesis MonsterDB_tagMonsterTypeSuperBoss=Super Boss MonsterDB_tagMonsterExtraFirstPhase=First Phase MonsterDB_tagMonsterExtraSecondPhase=Second Phase MonsterDB_tagMonsterExtraThirdPhase=Third Phase MonsterDB_tagMonsterExtraFourthPhase=Fourth Phase MonsterDB_tagMonsterExtraNormalDifficulty=Normal MonsterDB_tagMonsterExtraEliteDifficulty=Elite MonsterDB_tagMonsterExtraUltimateDifficulty=Ultimate MonsterDB_tagMonsterExtraSurvival=Survival # used in conjunction with "MonsterDB_tagDifficulty" in the form of "Difficulty: Any" MonsterDB_tagMonsterExtraDifficulty=Any # Usage: "Player Level 75+" MonsterDB_tagMonsterExtraPlayerLevel=Player Level {%s} # Defense tier for crucible MonsterDB_tagMonsterExtraTier=Tier {%d0} MonsterDB_tagMenuSettings=Settings MonsterDB_tagMenuLanguage=Language MonsterDB_tagMenuShowInitialSkillChain=Show initial skill chain as separate group MonsterDB_tagMenuNumberOfPlayers=Number of players MonsterDB_tagSearch=Search... MonsterDB_tagRaceAny=Any MonsterDB_tagTypeAny=Any MonsterDB_tagTypePetAny=Any MonsterDB_tagSourceAny=Any MonsterDB_tagNothingFound=Nothing found MonsterDB_tagMonsterInvincible={^E}Invincible # offline MonsterDB_tagMenuFile=File MonsterDB_tagMenuExit=Exit MonsterDB_tagMenuAbout=About MonsterDB_tagMenuFeedback=Feedback MonsterDB_tagMenuHelp=Help MonsterDB_tagMenuCheckForUpdates=Check for updates... MonsterDB_tagUpdateIsAvailableShort=Update is available MonsterDB_tagUpdateIsAvailable=Update is available! You can view release notes and download it here: MonsterDB_tagNoUpdates=Current version is up to date.